We emphasized retaining the beloved portions of the original while allowing the player to enjoy the game stress-free.įor example, we added quality-of-life upgrades, like autosave and retry capabilities, battle control shortcuts, and map markers, making this version more pleasant to play than the original. TOSE: First, we had a few members of the development staff play the original version and compare it to modern-day game quality, then we discussed and looked into what we could improve, including specifications. How did the team decide what to add and what to keep from the original CRISIS CORE? about modernizing this prequel, tweaking the new combat system, and how Unreal Engine helped them bring the game to PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, Nintendo Switch, and Steam. To learn more about what went into making CRISIS CORE –FINAL FANTASY VII– REUNION, we talked with Square Enix and its development partner, TOSE CO., LTD. IGN said that the game is “the best way to play one of the PSP’s most beloved games, almost completely modernizing its graphics, combat, and music in the process.” The result is CRISIS CORE –FINAL FANTASY VII– REUNION, a modernized and definitive version of the game. works on the forthcoming sequel, FINAL FANTASY VII REBIRTH, the publisher decided to also take a look at a prequel released on the PlayStation Portable, CRISIS CORE: FINAL FANTASY VII. Players had the chance to experience the adventures of Cloud, Barret, and the rest for the first time, or revisit those adventures on current PCs, PlayStation 4, and PlayStation 5.Īs Square Enix Co., Ltd. Released in April 2020, FFVII REMAKE was an instant hit, recasting the original story using modern technology. FINAL FANTASY VII REMAKE is only the beginning of a project that will eventually be a trilogy, retelling and expanding the fantastic story of 1997’s FINAL FANTASY VII.
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